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Voodudes

 

Summary

Voodudes is a third-person action game where you take control of Virgil, a voodoo doll on a quest to save the world of the living. The game takes place in New Orleans, the birthplace of voodoo and home to an evil voodoo sorcerer named Baron Samedi. Virgil must use all the voodoo powers at his disposal to defeat the Baron and his minions, free the enslaved spirits of the dead, and restore balance to the world of voodoo.

One of our goals was to create a world that would be immediately recognizable.


Game Specifics

  • My Position: Game Designer
  • Engine: UDK
  • Team Size: 15 (5 designers, 5 artists, 4 programmers, and 1 producer)
  • Dev Time: 5 months (1 month pre-production)

My Contributions

  • Came up with the initial game concept, which was ultimately voted to be one of 3 capstone games at the Guildhall
  • Established 7 pillars of the game and used them to maintain a coordinated vision among the team
  • Created 2 unique levels: the Tutorial and the Shadow World
  • Scripted an entire boss encounter, a new attack for a separate boss, an interactive tutorial system, and several in-game machinima
  • Designed and balanced the combat systems, including 6 player abilities, 8 enemy types, and the camera/lock-on functionality
  • Crafted the narrative of the game by writing the script, creating the four story cinematics, and coaching the narrator’s voice actor
  • Coordinated with designers, artists, programmers, producers, sound designers, and voice actors to create a unified and fun game

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